3 Making: RDE Design

Material exploration

Interface development

Responsive Dome Environment (2014-2015)

Body-focused HCI practitioner interview

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Material exploration

This experimentation with materials preceded the participatory open studio described in Chapter 4. In part, this exploration was a response to precedents found in the literature review (Chapter 2) and the creative applications of cybernetics I describe in Chapter 3.

Layers of projection surface for testing.
Blue light from projector.
Testing for shadows.
Testing RGB LEDs.
(Almost) finished tent.
RGB external wall.
Lighting randomisation, internal.
Dome lighting documentation (animated GIF).
Dome lighting documentation.

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Interface development

These early experiments looked at forms of tangible interface that might be suited to young children. They took into consideration issues of fine motor skill and conceptual models for understanding interaction. The culmination of these experiments is the first iteration of hexagonal table interface; this is developed further in response to participatory feedback seen in Chapter 4.

Quick test, checking resistance of different play-doh.
Testing IP cameras for range and delay.
Simple box prototype housing for LightBlue Bean microcontroller.
Testing colour contrast for fiducial tracking. Darker colours not so successful.
Testing fiducial box (controlling Max patch on laptop).
Interface table.

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Responsive Dome Environment (2014-2015)

The Responsive Dome Environment (RDE) was the central interactive artefact developed throughout this research. The external material structure (including the lighting system) remained the same throughout, however, iterative development of the tangible interface and RDE feedback system occurred in response to participant feedback (described in Chapter 4).

CRL models, using the RDE system.
CRL models, using the RDE system.
RDE sunrise.
The third system iteration in use.

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Body-focused HCI practitioner

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