1 Introduction: A Practice-Based Approach

All Is Domain (2010)

Device series (2011)

Binaural dome (2014)

An Exhibition of Process (2015)

Publications

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All Is Domain (2010)

All Is Domain was an interactive installation based around a tangible surface that served as the site of interaction and visual feedback of the system. As visitors to the exhibition dig through the translucent granules on the table-top surface, they are able to discover several hidden triggers beneath. Each of these activates an audiovisual event that describes an historical event or story from the local exhibition area.

An early promo shot for press (table not in its finished state).
Testing projections on interactive surface.
Testing projections on interactive surface.
Test setup for assessment of interactive table.
‘All Is Domain’ at the opening night of COFA graduate exhibition, The Annual.
Brief video documentation of the ‘All Is Domain’ project.

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Device series (2011)

A year-long project in the Digital Media Honours program at UNSW Art & Design. Working alongside a 2 year old autistic girl, her mother and occupational therapist in the home, I developed a series of 3 interactive objects to explore her sensory preferences. The first of these was a ‘catch all’ device to observe choice; the second explored her preference (haptics) in more detail; the final applied this to a useful object in the home setting.

Work in progress mockup design and anthropometrics. Device 1, version 3.
Full device test. Left: RFID tag controlled audio. Centre: flex sensor controlled vibration motors. Right: proximity sensor controlled EL wire.
Further layout check of Device 2.
Full test of completed Device 2.
Device 3 mockup design, with anthropometric figure.
Checking foam covering for trigger.
Covered mat (Device 3).

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Binaural dome (2014)

The Binaural dome was a speculative object produced for the Mighty Healthy group exhibition at UNSW Galleries. It gave visitors to the exhibition the opportunity to experience a simple interactive experience while negotiating heightened auditory input via a pair of headphones receiving binaural input from the gallery space. This allowed viewers to consider what daily life might be like with a sensory processing disorder.

Lighting test.
Opening night (Vine video).
Visitors to the exhibition.

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An Exhibition of Process (2015)

This exhibition served dual purposes: it was an opportunity to display the background materials, processes and outcomes of my doctoral study; it was also the site for interviews with expert practitioners to discuss and get feedback on my practice which led to the material artefacts on show.

Exhibition flyer front.
Exhibition flyer back.
Panorama of exhibition space (Creative Robotics Lab).
First person view of exhibition space.
My son (18 months old) testing the Responsive Dome Environment in the exhibition space.

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Publications

The following publications have resulted from the research found on this website and in the accompanying thesis.

Brown SA;Gemeinboeck P, 2018, ‘Sensory Conversation: An Interactive Environment to Augment Social Communication in Autistic Children‘, in Cognitive Science and Technology, pp. 131 – 150

Brown SA;Silvera-Tawil D;Gemeinboeck P;McGhee J, 2016, ‘The case for conversation: A design research framework for participatory feedback from autistic children‘, in Proceedings of the 28th Australian Computer-Human Interaction Conference, OzCHI 2016, pp. 605 – 612

Brown S;Koh JT K V, 2014, ‘Responsive multisensory environments as a tool to facilitate social engagement in children with an autism spectrum disorder‘, in SIGGRAPH Asia 2014 Designing Tools For Crafting Interactive Artifacts, SIGGRAPH ASIA 2014

Brown SA, 2013, ‘Autism and theory of mind in interactive spaces‘, in Cleland K;Fisher L;Harley R (eds.), Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, ISEA International, Australian Network for Art & Technology, University of Sydney, Sydney, pp. 1 – 4, presented at 19th International Symposium on Electronic Art, ISEA2013, Sydney, 11 – 13 June 2013

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